|  | Ninjaforce 
              MegademoLa 
              Demo Ki Tue  Part III
 Just about 
              when many believed the GS demo scene had dried out completely, Ninjaforce 
              returned with one of the biggest productions ever. The Ninjaforce 
              Megademo was released in the beginning of 1995, being the result 
              of two years of ongoing hacking, coding, composing and pixeling. Interestingly 
              enough, the Ninjaforce Megademo has become something of a benchmark 
              for modern Apple IIGS emulators. Due to its complex, timed effects 
              which push the GS to its physical limits it is extremely difficult 
              to emulate. We have yet to see an emulator which runs it 100% perfect! Doede Boomsma, 
              editor of the Dutch Apple IIGS newsletter "Dark Castle Magazine", 
              did an interview with us on the making of the Ninjaforce Megademo, 
              which you can find here... | 
         
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              The 
                Intro
 A demo needs to impress people. Better start right 
                at the beginning with an effect that isn't really possible: Full-screen 
                3D logos, with an animated star scroller in the background. Former 
                FTA graphician Olivier Bailly-Maitre was literally dropping his 
                jaw!
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              Probably the best GS demo yet. « Ian 
              Brumby | 
         
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              The 
                Loader Ultra-fast 
                track loaders are cool. Track loaders with animations are even 
                cooler! Btw, don't 
                forget to take a look at the disk based demo. The "big blue 
                speaking head" was just too much fun for us to do to be ignored! | 
         
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              The Megademo was a great piece of work.You guys did a great job! « Geoff 
              Weiss
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          |  |  | Main 
              Menu
 The main menu features music by Jester, a famous Amiga 
              module musician. To play his tune, we wanted to use Brian C. Bening's 
              Shellplay. It runs only under GS/OS, so GS/OS was emulated!
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              This is one piece of software that I am going toblow the Mac people (...) when I attend the next
 meeting in the local AUG! « 
              Willie Yeo
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          |  |  | The 
              BBS Demo
 Featuring 
              three dependently (!) bouncing spheres at the top of the screen, 
              a bouncing window with lots of BBS info, an ultra-smooth 640 pixel 
              sine-scroller and 32k scrolltext, the BBS Demo could very well be 
              a demo on its own!
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              An excellent production! Its got me thinkingof doing another demo... « 
              Brian Ballwebber
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          |  |  | Vaultage
 The first real dungeon the Apple IIGS was walking through.
 
 A couple of weeks before Jesse Blue started coding the engine, id 
              Software had claimed that the GS did not have the power for this 
              kind of 3D animation.
 
 Well, here we are, id!
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              Great music, awesome graphics.Cool stuff! «David 
              J. Roberts
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 | Dotland
 Probably the most popular part of the entire demo. Precise timing 
              to the excellent music and a perfect design make this demo unforgetable, 
              even to PC users!
 
 Download Dreamer's 
              incredible Dotland tune! (Requires a MOD player for playback.)
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              Just want to comment that this is one of thebest demos 
              ever 
              for the IIGS. « 
              Frank 
              M. Lin
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          |  |  | The 
            Credits 
 The 
            part we did first was the last one! It features a 30 fps fullscreen 
            scroller in front of a background picture. Technically difficult and 
            so far unrivalled.
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